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Metroid Games, Ranked

Explore, backtrack, argue. The genre's peaks and pitfalls, settled.

Ranked on level design, exploration payoff, combat feel, atmosphere, and lasting influence on the interconnected-map genre named for Metroid and Castlevania.
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S
Hollow Knight
Hollow Knight
Team Cherry, 2017

A sprawling hand-drawn map, precise combat, and the Charm system made it the modern genre benchmark, selling over 15 million copies from a Kickstarter that raised over A$57,000.

Super Metroid
Super Metroid
Nintendo, 1994

The 1994 SNES entry codified the genre's interconnected map and ability-gated exploration and is routinely cited among the greatest games ever made.

Castlevania: Symphony of the Night
Castlevania: Symphony of the Night
Konami, 1997

Introduced RPG leveling and a fully explorable castle to Castlevania, giving the genre the 'vania' half of its name and an iconic inverted-castle second half.

A
Metroid Dread
Metroid Dread
MercurySteam, 2021

The first original 2D Metroid in 19 years delivered tense EMMI stalker sequences and fluid movement, becoming the best-selling entry in the series at over 3 million copies.

Metroid Prime
Metroid Prime
Retro Studios, 2002

Translated the exploration formula into first-person on GameCube with scan-based worldbuilding, earning near-universal acclaim and multiple Game of the Year awards.

Ori and the Will of the Wisps
Ori and the Will of the Wisps
Moon Studios, 2020

Expanded its predecessor with deeper combat and a bigger world, pairing gorgeous hand-painted art with a widely praised orchestral score.

Ori and the Blind Forest
Ori and the Blind Forest
Moon Studios, 2015

A visually stunning debut whose escape sequences and tight platforming set a new bar for presentation in the genre.

Blasphemous
Blasphemous
The Game Kitchen, 2019

A brutal, grotesque pixel-art take steeped in Spanish Catholic iconography, praised for atmosphere and expanded heavily by its free 'Wounds of Eventide' update.

B
Guacamelee!
Guacamelee!
DrinkBox, 2013

Blends luchador brawling with dimension-swapping platforming and Mexican folklore, celebrated for its combat and humor across two well-received games.

Dead Cells
Dead Cells
Motion Twin, 2018

A roguelite-metroidvania hybrid whose responsive combat and permadeath loop earned it a BAFTA Games Award nomination and years of post-launch content.

Axiom Verge
Axiom Verge
Thomas Happ, 2015

A one-man love letter to Super Metroid with glitch-themed weapons and secrets, widely credited with reviving the indie metroidvania wave.

Metroid Fusion
Metroid Fusion
Nintendo, 2002

The GBA entry tightened the formula with the menacing SA-X pursuer, though its more linear, guided structure drew some criticism.

Castlevania: Aria of Sorrow
Castlevania: Aria of Sorrow
Konami, 2003

Often called the best GBA Castlevania, its Tactical Soul system and 2035 setting refined the Symphony template beautifully.

Bloodstained: Ritual of the Night
Bloodstained: Ritual of the Night
ArtPlay, 2019

Koji Igarashi's Kickstarter-funded spiritual successor to Symphony of the Night recaptured the classic 'Igavania' feel, if a bit unevenly at launch.

C
Cave Story
Cave Story
Daisuke Amaya, 2004

A landmark freeware title built solo over five years, hugely influential on indie development though modest in scale by today's standards.

Metroid
Metroid
Nintendo, 1986

The genre-founding original introduced Samus and the open, ability-gated map, but its passwords and mazelike NES design have aged poorly.

Salt and Sanctuary
Salt and Sanctuary
Ska Studios, 2016

A competent 2D 'soulsvania' that fuses Dark Souls systems with side-scrolling exploration, solid but overshadowed by flashier peers.

D
Castlevania II: Simon's Quest
Castlevania II: Simon's Quest
Konami, 1987

An early proto-metroidvania whose ambitious open world was undermined by cryptic clues and mistranslations, making it infamously obtuse.

F
Metroid: Other M
Metroid: Other M
Team Ninja, 2010

Widely panned for its cutscene-heavy story that undercut Samus's character and awkward one-handed Wii controls, it remains among the series' most reviled entries.

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