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Zelda Games, Ranked

Every Zelda game, from the untouchable classics to the CD-i disasters.

Ranked on critical acclaim, design influence, and how well each entry holds up, with factual claims verified.
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S
Ocarina of Time
Ocarina of Time
1998 · N64

Widely considered one of the greatest games ever made; it defined 3D action-adventure with Z-targeting and holds a 99 on Metacritic, still the highest-rated game on the site.

Breath of the Wild
Breath of the Wild
2017 · Switch/Wii U

Reinvented open-world design with total freedom and physics-driven exploration, winning Game of the Year at The Game Awards 2017 and selling over 30 million copies.

A Link to the Past
A Link to the Past
1991 · SNES

The blueprint for 2D Zelda, introducing the parallel Light and Dark Worlds and a template dungeons followed for decades.

A
Majora's Mask
Majora's Mask
2000 · N64

A darker, denser follow-up built on a repeating three-day clock, praised for its ambition and emotional weight despite dividing players at launch.

Tears of the Kingdom
Tears of the Kingdom
2023 · Switch

Expanded Breath of the Wild with Ultrahand building and a vast sky-and-depths map, earning near-universal acclaim and multiple Game of the Year nominations.

The Wind Waker
The Wind Waker
2002 · GameCube

Its cel-shaded art has aged beautifully and its sailing world is charming, held back slightly by the padded Triforce fetch quest.

Twilight Princess
Twilight Princess
2006 · Wii/GameCube

A darker, cinematic entry with strong dungeons and the wolf mechanic; at roughly 8.85 million copies it was the best-selling Zelda game before Breath of the Wild.

The Legend of Zelda
The Legend of Zelda
1986 · NES

The original that started it all, pioneering open exploration and a game-defining sense of discovery; its NES cartridge helped popularize battery-backed saves.

A Link Between Worlds
A Link Between Worlds
2013 · 3DS

A clever sequel to A Link to the Past whose rentable-item and wall-merging mechanics freed up dungeon order; critically adored.

B
Link's Awakening
Link's Awakening
1993 · Game Boy

A surprisingly deep handheld adventure with a dreamlike story and memorable dungeons, later remade to acclaim in 2019.

Oracle of Ages / Seasons
Oracle of Ages / Seasons
2001 · Game Boy Color

A linked pair developed by Flagship, a Capcom subsidiary, with clever time and season puzzles; strong but slightly overshadowed by their console siblings.

The Minish Cap
The Minish Cap
2004 · Game Boy Advance

A polished entry developed by Flagship/Capcom with a fun shrinking gimmick and kinstone fusion, widely regarded as one of the best 2D Zeldas.

Skyward Sword
Skyward Sword
2011 · Wii

Beautiful art and tight dungeon design undercut by mandatory motion controls and heavy hand-holding; smoother in the 2021 HD re-release.

C
Four Swords Adventures
Four Swords Adventures
2004 · GameCube

A fun multiplayer-focused spin on 2D Zelda, but its reliance on Game Boy Advance link cables made it awkward to actually play.

Phantom Hourglass
Phantom Hourglass
2007 · DS

An inventive stylus-only control scheme with charm, dragged down by the repetitive, backtracking Temple of the Ocean King.

Spirit Tracks
Spirit Tracks
2009 · DS

A likable train-riding follow-up to Phantom Hourglass, but the fixed rail routes limit exploration and the flute controls frustrate.

D
Zelda II: The Adventure of Link
Zelda II: The Adventure of Link
1987 · NES

A radical side-scrolling, RPG-leaning departure that many find brutally difficult; the black sheep the series never repeated.

F
The CD-i Games
The CD-i Games
1993 · Philips CD-i

Link: The Faces of Evil and Zelda: The Wand of Gamelon (both 1993), plus Zelda's Adventure (1996), were officially licensed by Nintendo but developed by Philips' studios without Nintendo's involvement, infamous for shoddy animation and cutscenes.

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